The Use of 3d rendering software to create a realistic object. Following on from the examination of the work of Oliver Richon, I have attempted to recreate one of his images, using blender, I like this idea, but since it is a repetition of a project I did in first year, it is not one I really wish to continue with, as I would like to explore other areas, though, there are ways I could expand the idea. For the image below, I used a piece of  freeware called Bender, and created the shape of the carrot, and an environment for it (floor and two walls. In A Real Allegory (with carrot) Richon has again placed an item of seemingly mundane and commonplace appearance, and placed it in an environment that is rather plain and subdued. It is an environment that is not usually associated with the carrot, again rather simple, so the focus becomes the carrot, that coupled with the fact we are looking at photograph, which has been lit, presented (paper stock etc) and at gallery size, of a simple everyday elevates it to something else. It draws on the idea of the importance we place on objects, from treasured knick knacks to the photographs we are all guilty of taking of new clothes, food etc, and which people upload on an overwhelming basis to sites like Instagram. This idea of the importance we place on objects is interesting, especially from a photography perspective. photographers around the world are called upon to take images, of everything, to capture a moment...a memory. In the past this was job of the portrait painter, or still life artist, who would attempt to create a representation, by imortalising it on canvas

My recreation of Oliver Richon's "A Real Allegory (with carrot)" 2002

A Real Allegory (with carrot)
  Oliver Richon's original

I considered creating objects in 3D and then finding away to have them printed in 3d, but since I don't know when the induction will be and what the time frame or cost for this is, it may be better to consider other options.
I was considering using the 3d software to create geometric shapes, and then using photographs taken of still life scenes etc, applying them as textures on the sides of the shapes, to create an alternative canvas for the photographs. Unlike if I printed on card and built the object that way. These shapes would have a texture to them. Bellow are a few examples using images I already had. This was before I discontinued looking at this idea.

Without relief mapping/texturing


With relief mapping/texturing

multiple objects, stacked to allow the original image to be displayed. Coloured lights applied as an experiment, in studio lighting